Syndicate


Designed by:
  ACE WEB DEV
 
Get Involved - Join the ranks.
New challenges and opportunities lie ahead - share your ideas
and take the chance to realize them.


The development of ACE continues and
we are looking for decent and dedicated people!


ACE is based on a strong PvP and Coop Community and
is supported by various groups and people.

Based on a good internal development surrounding (subversion, ftp, irc, forum)
everyone contributes to the development as far as ones own available time,
motivation and skills in an organized and coordinated process.


Yet we are not solely looking for core developers - anyone's help is appreciated.

Take the opportunity and join the ranks.

Basicly it's about you - what can you do / where are you good at / what you like to do.

So these are just suggestions - we love to hear your ideas how to contribute !


  • Core development (ArmA editing).
  • Bug finding.
  • Feature suggesting - own ideas as well scan other addons / mods.
  • Helping with administration of our forum.
  • Communications guy - scan ArmA pages / forums / clans to advertise ACE; find complaints about ACE / feedback and make it visible in our forum.
  • Media guy - screens, addworks, promo videos for ACE.
  • Mission guy - make ACE training missions or find some which are worth to convert / adapt.
  • Beta testing guy / crew - test the most recent development version.
    Especially double check changes and test features implemented, as well as give overall feedback.


 
Welcome to ACE


 Advanced Combat Environment (ACE) should redefine combat in ArmA, much like the Wargames Leauge (WGL) MOD did in Operation Flashpoint. Here is what is written on Dslyecxi's website decribing this MOD - Thank's to Dslyecxi for this copy of his text from his
 website:

 Advanced Combat Environment (ACE) is a mod in progress for Armed Assault that is being done by the core crew that was responsible for the excellent Wargames League (WGL) mod for Operation Flashpoint (OFP). This will undoubtably become the primary mod that Shack Tactical uses in the future - the level of enjoyable realism present in WGL was second-to-none and redefined how we played, and ACE appears set to take this even further.

There are many exciting teamwork- and gameplay-enhancing features planned for ACE, and as I said above, I highly encourage all ArmA players to check it out upon release and follow the development of it. It should be the mod-of-choice for any groups interested in increasing their realism, teamwork, and gameplay at the same time.

 ACE is a full conversion modification for Armed Assault. The overarching philosophy of ACE is to provide its users with a combat simulation that is both realistic and enjoyable. Our primary mission is to create a wide variety of real world weapons, vehicles, equipment, and tactics so that those playing the ACE mod will be able to better simulate combined arms combat on a modern battlefield.

ACE is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating coding and scripting which highlights realism but on creating realistic missions on which one may experience the full spectrum of virtual combat.

For the record, this guide is very much oriented towards the WGL/ACE style of gameplay. ShackTac's evolution has been heavily influenced by WGL, and we would not be where we are now - and this guide would not have been written - if not for what WGL gave us in OFP. I expect even better from ACE in ArmA.


 

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